![]() ![]() Ag Center in particular is filled with over a hundred interactive objects with amusing descriptions attached to them. Early in the game, in areas like the Citadel, Ag Center, and Highpool, you can see dozens of items that you can click on to get funny little bits of flavor text. But at some point they apparently decided that there weren't enough people using the "hidden" dialogue functions, so they just stopped bothering with it.ĮDIT - It's similar to the way they approached the "flavor text" mechanics. That's what they were doing initially, during the beta portion of development. Originally posted by Pegasus Organs:It would've been cool if they just had non-essential stuff or secrets used for the typing mechanic. In the post-release version, I think the only thing it's still used for is the "secret skill book" that you can get in the Citadel. As far as I'm aware, that was all removed from the release version of the game. You also used to be able to ask the Rangers around the Citadel about each other, and about various plot points from the original game. But, if I recall correctly, you used to be able to ask the various scientists around Darwin Village about each other - theoretically allowing you to guess who the traitor was in advance. They hadn't gotten very far toward implementing this mechanic before they decided to minimize it. As a result, they ended up largely removing that feature. A few people figured it out, but far more people expressed frustration or confusion at having to actually type in a dialogue option. ![]() From what I understand, they ended up abandoning the whole "type-in" responses in dialogue because it just seemed to confuse a lot of people.ĭuring the Beta, for example, you could only resolve the situation in the Rail Nomad Camp peacefully if you typed in the proper dialogue option during the final negotiations. ![]()
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